US Navy SEALs
Seal the mission, silence the enemy, survive the night in the desert.
The US Navy SEALs serve as the primary player unit in the Medal of Honor franchise, most prominently in Medal of Honor (2010), where the player assumes the role of an unnamed member of the Naval Special Warfare community during the 1980 Operation Eagle Claw in Iran. Rather than a single named protagonist, the player embodies the SEAL as a collective identity—trained, disciplined, and operating under extreme operational constraints.
The unit also appears as a selectable faction in Medal of Honor: Warfighter (2013), where players may deploy as a Navy SEAL alongside or in contrast to a USMC Marine. Across both titles, the SEALs represent the franchise's shift from World War II infantry to modern special-operations warfare, anchoring the series in real-world military history.
- Affiliation
- United States Navy – Naval Special Warfare (SEALs)
- Role
- Player avatar / protagonist unit
- First appears (as primary unit)
- Medal of Honor (2010)
- Also featured in
- Medal of Honor: Warfighter (2013)
- Developer
- EA Los Angeles
- Publisher
- Electronic Arts
- Setting (2010 title)
- 1980, Iran – Operation Eagle Claw
Lore & Background
In Medal of Honor (2010), the player's SEAL operates during the real 1980 attempt to rescue fifty-two American hostages held at the U.S. Embassy in Tehran. The campaign follows the planning, insertion, and catastrophic failure of Operation Eagle Claw—a mission in which a helicopter collision over the Iranian desert killed eight service members and stranded the remainder. The game grounds its narrative in that historical event, casting the unnamed SEAL as one of the operators who pushed forward into hostile territory under conditions that made survival nearly impossible.
The unit's identity in the franchise is deliberately collective. There is no named hero, no personal backstory beyond the mission briefing. The player *is* the SEAL: the one holding the M16, the one calling out contacts, the one making split-second decisions in the sand. This design choice mirrors how special-operations teams are often referenced in public memory—as a unit rather than a roster of individuals.
In Warfighter (2013), the SEALs reappear in a modern, less historically fixed setting. Here the player may choose the SEAL loadout and doctrine, emphasizing close-quarters tactics, precision marksmanship, and small-team coordination. The unit's presence across both titles bookends the franchise's modern era, linking the 1980 tragedy to the ongoing reality of special-operations deployment.
In Their Own Story
The rotor wash stings your eyes. Sand, fine as powder, coats the inside of your mask. The CH-53 groans and banks, and for a moment the desert floor is just a smear of ochre and shadow. Your team leader's voice cracks through the headset: "On station. Weapons free on my mark." Below, the compound is a dark rectangle against the night. You check your magazine, feel the familiar weight. No one says a prayer. No one needs to. The SEALs don't do prayers mid-insertion. They do the mission. The ramp drops. The heat hits you like a wall. You step off the edge of the world into the sand, and the desert swallows the sound of your boots whole.
Reader's Guide
US Navy SEALs debut as the player's primary unit in Medal of Honor (2010), developed by EA Los Angeles and published by Electronic Arts. You play as an unnamed member of the Naval Special Warfare community during the 1980 Operation Eagle Claw in Iran, where the mission is to rescue American hostages from the U.S. Embassy in Tehran.
The SEAL is your avatar throughout the single-player campaign: you plan the approach, execute the insertion by helicopter, and fight through the compound under fire. The unit's doctrine in the game emphasizes small-team coordination, disciplined fire control, and the use of period-accurate 1980s weapons and equipment.
The signature moment for fans is the helicopter sequence over the Iranian desert, where the mission's fragility and the weight of the real historical disaster are felt most acutely. In Medal of Honor: Warfighter (2013), the SEALs return as a selectable faction, letting players bring their special-operations skill set into a modern conflict alongside or against a USMC Marine.
Did You Know?
- Medal of Honor (2010) is built around the real 1980 Operation Eagle Claw, the failed U.S. attempt to rescue hostages in Tehran that ended in a helicopter collision and the deaths of eight service members.
- The player character in the 2010 title is deliberately unnamed; you play as the SEAL as a role, not as a specific individual with a personal backstory.
- In Medal of Honor: Warfighter (2013), players can choose to deploy as either a Navy SEAL or a USMC Marine, making the SEALs one of two selectable special-operations identities.
- Both the 2010 and 2013 titles were developed by EA Los Angeles, the studio behind most of the modern-era Medal of Honor entries.
More in Characters & Units
Elsewhere in the Medal of Honor universe
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