Medal of Honor Codexery

DreamWorks Interactive

The studio that brought cinematic realism to the modern military shooter genre.

DreamWorks Interactive

EA Los Angeles (formerly DreamWorks Interactive) was the developer behind the 2000 first-person shooter *Medal of Honor: Underground*, published by Electronic Arts as the second installment in the *Medal of Honor* series. The game was released for the PlayStation, with an adapted port later for the Game Boy Advance developed by Rebellion Developments. Although the studio began development under the DreamWorks Interactive name, it was renamed EA Los Angeles in early 2000, months before the game's release in October 2000, making *Medal of Honor: Underground* the first game released under the EA Los Angeles banner. At the time, Microsoft had a division called 'Microsoft Games' (established as early as 2000), which was part of the joint ownership structure.

Parent Company
DreamWorks SKG (later Vivendi Universal Games)
Key Franchise
Medal of Honor
Notable Titles
Medal of Honor (1999), Shrek
Primary Platform Era
PlayStation 1 and PlayStation 2

Lore & Background

The studio's legacy is deeply intertwined with the evolution of first-person shooters during the late 1990s and early 2000s. For *Medal of Honor: Underground*, the main character Manon Batiste is based on Hélène Deschamps Adams, a real-life member of the Office of Strategic Services (OSS), the forerunner of the Central Intelligence Agency (CIA). Adams appears in the game's final mission to brief Manon before the level. The development team, including Hirschmann, Langteau and Henson, researched by meeting with people who had been involved with the French Resistance, including Elizabeth Peet McIntosh and Deschamps Adams. Producer Scott Langteau noted that "Underground had an entirely different feel than the original [Medal of Honor], and yet the gameplay was entirely familiar" and that "Manon used petrol bombs and also used her femininity to gain access to restricted areas."

In Their Own Story

The hum of the server room is replaced by the distant crackle of static from a radio broadcast. A developer sits before a monitor displaying the jagged, pixelated silhouette of an Allied soldier against a backdrop of burning Normandy hedgerows. The screen flickers with the weight of history being digitized, frame by painstaking frame.

Reader's Guide

DreamWorks Interactive's development history for *Medal of Honor: Underground* included a focus on a personal story set in World War II. The game's protagonist, French Resistance commander Manon Batiste, assists her brother Jacques, who is killed in an attempted heist. Manon carries out her mission for the resistance until she is found and recruited by the OSS, who assign her around North Africa and Europe to foil the Milice and Nazis' defenses and plans of invasion until 1944, when Manon returns to help liberate Paris and avenge Jacques. Composer Michael Giacchino explained that for Manon, he wanted a theme that could convey one emotion at a particular moment, and then a completely different emotion the next. He created two main themes that are very similar yet very different: one in a major tone conveying national purpose, and a secondary theme dipping into a minor 6th chord describing Manon's more intimate and emotional feelings. Both themes are bookended with what liner notes author Paul Tonks named 'the resolve theme,' representing moments where Manon is called upon to steel her nerves and gather courage. Producer Scott J. Langteau showcased the game at E3 2000 along with Tony Rowe and Lynn Henson. The PlayStation version received "favorable" reviews according to Metacritic, and won the award for Sound at IGN's Best of 2000 Awards, as well as the "Sound Design" and "Original Musical Composition" awards at the AIAS' 4th Annual Interactive Achievement Awards.

Did You Know?

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Frequently Asked Questions

Who was DreamWorks Interactive?

They were a video game division under DreamWorks SKG responsible for developing early entries in the Medal of Honor franchise. During their active period, they also worked on other notable titles like Shrek and The Adventures of Tintin.

What role did they play in the series?

They developed the second installment, Medal of Honor: Underground, which was released for the PlayStation in 2000. This title helped establish a more cinematic style within the modern military shooter genre during the PS1 era.

What happened to the studio after development?

While working on Underground, the studio underwent a rebranding and was renamed EA Los Angeles before the game's full release. This marked the end of their operations under the joint ownership of Microsoft Games and DreamWorks SKG.

Did they port games to other systems?

Yes, while the original version launched on PlayStation, an adapted port was later created for the Game Boy Advance by Rebellion Developments. Their primary development focus remained on PlayStation 1 and PlayStation 2 hardware during their peak years.

Why does their legacy matter?

They are credited with bringing cinematic realism to the genre, setting a high bar for future installments published by Electronic Arts. Their legacy continues through EA Los Angeles, which carried forward the development of the franchise after the name change.

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