Medal of Honor Codexery

Electronic Arts

The publisher that released *Medal of Honor: Warfighter* in October 2012, a commercial failure that led to the series being taken out of rotation.

Electronic Arts

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Electronic Arts (EA) published *Medal of Honor: Warfighter*, a first-person shooter developed by Danger Close Games. It is the fourteenth installment in the Medal of Honor video game series and a sequel to 2010's series reboot. EA released the game in October 2012 on Microsoft Windows, PlayStation 3, and Xbox 360. The game sold 3 million copies by January 2013, but was a commercial failure for EA, resulting in the Medal of Honor series being taken out of rotation.

Role
Publisher
Franchise
Medal of Honor
Key Studio
Danger Close Games
Platform Support
Multi-platform (PC, Console)

Verified Timeline

20102011201220132023

Lore & Background

EA's involvement with *Medal of Honor: Warfighter* began after the 2010 reboot was commercially successful. Development was handled by Danger Close Games, with the multiplayer built using DICE's Frostbite 2 engine. During development, Naval Special Warfare Development Group (DEVGRU) members who worked as consultants were disciplined for releasing classified information. The game was announced on February 23, 2012. Upon release, *Warfighter* received mixed reviews, with praise for the visuals and use of Frostbite 2, but criticism aimed at low texture quality on consoles, glitches, a confusing storyline, and poor artificial intelligence. The game's online servers, along with those of *Medal of Honor: Airborne* and *Medal of Honor* (2010), were shut down on February 22, 2023.

In Their Own Story

EA CEO John Riccitiello stated one month after the 2010 *Medal of Honor* was released that consumer feedback suggested the franchise could be successfully sequelled. On February 18, 2011, Danger Close Games' executive producer Gregory Goodrich said the company would pursue a sequel. On January 11, 2012, retailer Game revealed EA planned to release new entries in the *Medal of Honor* and *Need for Speed* series that year. EA senior creative director Richard Farrelly said Danger Close helped push the Frostbite 2 engine in new directions and created its own signature look for *Warfighter*.

Reader's Guide

EA published *Medal of Honor: Warfighter* with a single-player campaign following Tier 1 operators from US Special Operations Forces across locations including Bosnia, Pakistan, the Philippines, and Somalia. The player primarily plays as "Preacher" of Task Force Blackbird and "Stump" of Task Force Mako. The multiplayer features 12 different tier one units from ten nations, including the U.S. Navy SEAL Team Six (DEVGRU) and the U.S. Army Delta Force (SFOD-D). Players choose from six classes: Spec Ops, Sniper, Assaulter, Demolitions, Heavy Gunner, and Point Man. The game's customization allows equipping weapons with various barrels, muzzles, magazines, stocks, optics, and paint jobs. The plot involves Task Force Mako and Task Force Blackbird tracking PETN explosives from Karachi to the Philippines, Somalia, Spain, Dubai, Yemen, Sarajevo, and finally a raid on a compound in Pakistan where the Cleric is killed.

Did You Know?

Development Controversy and Commercial Outcome

The creation of Medal of Honor: Warfighter emerged from the commercial triumph of its 2010 reboot, prompting Electronic Arts to greenlight a sequel developed by Danger Close Games. However, the production process was marred by a significant security breach involving consultants from the Naval Special Warfare Development Group (DEVGRU). These military advisors faced disciplinary action for inadvertently releasing classified information during their collaboration with the studio. Announced in February 2012 and released later that October across major consoles and PC, the title aimed to leverage the Frostbite 2 engine. Despite selling three million copies by early 2013, the game was deemed a commercial failure relative to EA's high expectations. This underperformance, combined with critical reception issues, led the publisher to remove the Medal of Honor franchise from their active development rotation, effectively halting the series' momentum following this specific installment.

Gameplay Mechanics and Multiplayer Scope

Warfighter introduced distinct gameplay evolutions compared to its predecessor, retaining mechanics like sliding while introducing dynamic door breaching and environmental destruction. The single-player campaign offered a nonlinear narrative structure across global hotspots such as Bosnia, Pakistan, the Philippines, and Somalia, allowing players to control Tier 1 operators from Task Force Blackbird and Task Force Mako. The multiplayer component marked a significant shift in development responsibility; Danger Close Games handled this mode using DICE's Frostbite 2 engine, replacing EA Digital Illusions CE's previous involvement. This mode featured a global conflict where players supported one of twelve elite units from ten different nations, including the British SAS and Russian Alfa Group. Players could select from six specialized classes, each offering unique tactical advantages, while deep customization options allowed for extensive modification of weapon barrels, optics, and paint jobs to suit individual playstyles.

Narrative Arc and Character Dynamics

The single-player story centers on the fallout of a sabotage mission in Karachi, where an unexpected secondary explosion reveals a plot involving smuggled PETN explosives. Task Force Mako pursues this lead through the Philippines, clashing with local command structures led by General Barrera, whose poor decisions result in casualties and the escape of key terrorist figures like Marwan al-Khalifa. This failure forces the retirement of veteran operators Mother and Preacher due to political maneuvering. The narrative later follows Preacher's personal life in Madrid, where a suicide bombing orchestrated by his former target nearly claims his family. Reunited with Mother through intelligence connecting various terrorist cells to a shadowy leader known as 'the Cleric,' Preacher is persuaded to join Task Force Blackbird. This new covert unit represents a joint Navy and CIA effort dedicated to dismantling the global proliferation of explosives, driving the plot forward through high-stakes international operations.

Critical Reception and Technical Legacy

Upon its October 2012 launch, Warfighter garnered mixed reviews from critics and players alike. While the game was praised for its visual fidelity and effective utilization of the Frostbite 2 engine on PC platforms, console versions suffered from noticeable technical shortcomings. Reviewers frequently cited low texture quality, frequent glitches, a confusing storyline, and subpar artificial intelligence as major detractors from the experience. Despite these criticisms, the title managed to sell three million copies within its first few months. However, this sales figure fell short of Electronic Arts' internal targets, leading to the game being classified as a commercial disappointment. The long-term legacy of Warfighter includes the eventual shutdown of its online servers in February 2023, alongside other entries in the franchise, marking the end of an era for the series following this specific entry's inability to sustain the brand's momentum.

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Frequently Asked Questions

What role did Electronic Arts play in the Medal of Honor franchise?

Electronic Arts functioned as the primary publisher, managing the release and distribution of titles like Medal of Honor: Warfighter. They partnered with Danger Close Games to bring these first-person shooters to market across multiple platforms.

Which specific game did EA publish in 2012?

The company released the fourteenth installment, Medal of Honor: Warfighter, in October 2012 for Windows and current consoles. This title served as a sequel to the series reboot that occurred two years prior.

How successful was Electronic Arts's last Medal of Honor release?

Despite moving three million copies by January 2013, the game underperformed relative to company expectations and became a commercial failure. This financial disappointment signaled a major shift in how EA viewed the franchise.

Did Electronic Arts continue developing Medal of Honor games after Warfighter?

No, the publisher officially took the series out of rotation following the poor reception and sales figures of that specific entry. Consequently, no new mainline projects have been announced by EA since that time.

Why is Electronic Arts important to the production legacy?

Their decision-making process ultimately halted active development on the brand after a brief modernization attempt in the early 2010s. This marks the end of their direct involvement in producing new entries for the long-running shooter series.

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